The Interactive System must be available for play.
A registered Player may play a “Try for Free” game for notional prizes by selecting the “Try” link in the Game Play Window.
In order to play a National Lottery interactive Game, a Player must first register on-line from a link on www.lottery.ie in accordance with the PLI Terms and Conditions.
The Player must have a valid Player Account.
Players must be 18 years of age or older to Play the Game and Prizes will not be paid to persons under 18 years.
The Player is required to log in to the Interactive System by entering a User ID and Password (created during the Player’s original on-line registration process) to gain access to this Game.
When the Player has logged in to the Interactive System a choice of Games will appear on the instant win game lobby. The Player chooses the “Block Around the Clock” Game by clicking on the “Play” link on the Game Play Window.
The Player is then shown a brief “How to Play” synopsis of the Game and is invited to ‘Play Now’ or ‘Try’.
When the Player chooses ‘Play Now’ he is then shown the price of playing that Game and current Wallet balance, at which point the Player is invited to ‘Play Now’.
When the Player opens the Game the Interactive System checks to ensure that the Player has sufficient Unutilised Funds to complete the transaction. The cost of the Play is deducted from the Wallet balance and the amended Wallet balance is displayed.
The Game then connects to the Interactive System which randomly selects a Play which may yield a Prize from one of the Prize Tiers for this Game. The result for a Play is randomly determined by the Interactive System. The Player’s interaction with the Game does not impact on the result.
The opening screen is displayed along with a ‘Settings’ button (cog symbol – bottom left hand side) which will open to display two further buttons: the Sound button and the “i” button which contains the synopsis of how to play the Game.
When the Player selects the ‘Play’ button an interactive graphic is presented to the Player on the game Play Window displaying the following:
BLOCK TOWER (containing the relevant number of blue blocks) and BLOCKS LEFT counter (numerical display). The BLOCK TOWER is a 5 x 10 grid in which up to fifty (50) blocks can be placed.
ROUND BANNER (displaying ROUND 1)
EXTRA LIVES meter (displaying one Extra Life icon)
‘SPINS LEFT’ counter (displaying 3 SPINS LEFT)
MAIN GAME RECORD/CLOCK – displaying the 10 outcomes for Round 1 (where all are equally distanced)
INSTANT PRIZES placeholders (three blank placeholders)
PRIZE TABLE (displaying ROUNDS 1 to 10 with the fixed prize amounts for ROUNDS 2 to 10)
‘SPIN’ button (in an active state)
The Player starts the game with one (1) Extra Life. Each ‘ROUND’ awards 3 spins and sets a target number for the Player’s BLOCK TOWER.
The Player spins the wheel to diminish the BLOCK TOWER by landing on numbered blocks.
The Player can win an instant prize if he collects a monetary amount from the main game RECORD/CLOCK or successfully complete two or more ‘ROUNDS’ to win the associated Prize. The more ‘ROUNDS’ a Player completes the more the Player wins.
At the point a life is used, the Player must attempt to complete the same ‘ROUND’ again, with a new target score and main game RECORD/CLOCK configuration.
An additional life (up to a maximum of 2) is achieved every time an EXTRA LIFE icon is collected from the RECORD/CLOCK. If the Player lands on an ‘Each Way’ icon the game collects the outcome to both the left and right of the ‘Each Way’ icon and processes them accordingly.
A life is used/lost when all 3 spins have been used and the target score for that ‘ROUND’ has not been achieved (i.e. there is at least one block remaining in the BLOCK TOWER). The screen will then state ‘ROUND INCOMPLETE’.
The Player advances to the next ‘ROUND’ each time the BLOCK TOWER is cleared. The screen will then state ‘ROUND COMPLETE’.
If a ‘ROUND’ is not completed, the Player will lose a life and will need to play that ‘ROUND’ again. The more ROUNDS the Player completes the more the Player wins. The Game can be played across a maximum of 10 ‘ROUNDS’.
The game ends when either, the top Prize is achieved (successfully complete 10 ROUNDS) or the final life is lost as a result of failing to achieve the target score an any given round.
Once the game ends a message indicating the result will appear:
BETTER LUCK NEXT TIME
or
YOU'VE WON
CONGRATULATIONS YOU'VE WON
BIG WIN!
JACKPOT WIN!
<AMOUNT>
The Player is required to acknowledge this message by clicking the FINISH button. The Game then ends and the Player is shown the game confirmation screen.
If You purchase a Play and do not complete the Play, the system will automatically play out the Play within 24 hours. If a Low Tier Prize is won then that Prize will be paid directly into the Players Wallet. If a Mid-Tier (Level 1) Prize is won then that Prize will be paid by cheque and posted to the address specified in Your Player Account. If a Mid-Tier (Level 2) Prize is won then that Prize will be paid by cheque, stamped “Account Payee Only”, which will be posted to the address specified in your Player Account, upon receipt of a completed Prize Claim Form and your Identification Information (if not previously provided). If a High-Tier Prize is won then the Player will be notified and the Prize will be paid by cheque, stamped “Account Payee Only”, and which must be redeemed at National Lottery HQ subject to completion of a satisfactory validation process, including but not limited to your Identification Information.